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Thread: CGA TRANSPORTATION

  1. #1
    Ralph Snart
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    Has anyone had any luck moving mobile Computer Generated Images from program to program so as they can be manipulated.
    For example make a cube in one program and have it be animatable in another.
    I know it has to do with file suffixes and you have to find compatable import and export file structures.
    However all I can seem to get is a stationary background.

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  2. #2
    Inactive Member andy_winton's Avatar
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    Erm, I think we need more information.

    What is your final goal?

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    andy winton
    (www.wintonfilms.co.uk)

  3. #3
    Ralph Snart
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    As I said, to create an object in one animation program so as it can be exported from that program then imported and manipulated in another.

    If I create an object, say a blue cube with a dent in it, in program A, it must be saved in a specific file structure or format.

    Not the file space itself, as in where it is stored but its suffix.

    MY CUBE WITH DENT.whatever

    With the export proceadure of that program, before another program will even consider accepting it.

    (Without a translation program of some sort.)

    It can then be imported by program B if the file suffixes are compatable.

    It should be possible to do what I mentioned in the first block, however all I can get is a still image like a background not an actual articulatable object that can interact with objects from the importing program.

    This is my understanding of how to do it, however I could be mistaken.

    There has to be a way if the file structures are compatable?

    Ralph

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  4. #4
    Ralph Snart
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    No not moving the model from the animation program to the editing program.

    I have solved that problem (Although not in the way you suggested).

    I have 2 animating programs; one animating program that has better sculpting qualities and another that has better animating qualities.

    And sorry for the math sound
    but...

    In program A, I want to sculpt an image.

    I want to export this image to program B.

    And have the image from program A interact realtime with other objects in and the animation features of program B.


    When I move the image from A to B all I get is the image from A as a background picture in B.

    The reverse is also true.




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  5. #5
    Inactive Member Thread Killa's Avatar
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    Let me see if I've got this: you want to keep your layers seperate so you can get the best features of multiple programs?

    Good luck, truth is you're probably better off finding add-ons so that you your primary program can do the one little thing you're trying to do.



    [This message has been edited by Thread Killa (edited October 27, 2001).]

  6. #6
    Ralph Snart
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    If by layers you mean objects, yes.

    I think I have already done it but it was the last thing that I tried and can not remember the exact steps.

    I stoped taking notes after about two hours and went for the psychotic approach.

    When it finally worked (I think) I had forgotten the exact machinations.


    Ya know how you can play a sound through Windows Media Player and record it in say VIDEO WAVE 3.

    As long as a set group of conditions are met.

    Same thing, only as far as I can tell it is file structure, not simultanious playback that is a condition.

    Although having said that it gives me another idea.

    What I have in mind is really neat but the way I have to do it now is a pain in the neck.

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  7. #7
    Senior Hostboard Member deanl's Avatar
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    Hey there.

    Why do all your posts read like algebra equasions?

    Now. I was shit at maths so I may have miss understood the question.

    So you want to create an object or an animation in a paint/animation program and then import it into your video editing program and be able to have just the object moving around the screen.

    Now you need to output or render the said object in a format the video editing program accepts. If its just a simple object thats not animated. Just export it as a Jpeg or Bitmap file but with a blue/green/black back ground. In most editing programs you can inport a jpg or bmp and key out the background color. Then just line it up on the timeline and lay it over your video track.

    If its an animation do the same thing. Export in a format your program can import and make the background a color that can be keyed out.

    If your using a very basic editing program you may not be able to do any of this.

    As well as being crap at maths I was pretty bad at english so maybe you will not understand a word I just said. So I had a maths genius frind of mine put all that waffle into a simple equasion for you.

    ZD=ON2T3BE+Z8A-(CU6NT7*-2)

    Despin out.



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    "Ive got bad feeling about this."

  8. #8
    Inactive Member andy_winton's Avatar
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    Hi,

    It depends on what the 3D packages you
    are using.

    Some of which use traditional vertices,
    triagles and such to make a scene might
    export to DXF. Or you can get a program
    which will convert from their format to
    DXF. e.g. povray -to-> DXF, 3DS -to->DXF,
    etc.

    Some of the newer packages which use
    nurbs, splines, etc. don't have any easy
    way of converting them. Splines are
    like curved control points so you only
    need a few to make up a sphere say. You
    can probably convert the spline to a
    triangle mesh thingy then export to DXF.
    But if you want to do animation work then
    you don't want to loose info in the
    conversion as it'll be slower and harder
    to animate than a spline based model.

    What are the two programs you are trying
    to use?

    andy

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    andy winton
    (www.wintonfilms.co.uk)

  9. #9
    Ralph Snart
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    Merlin and Amorphium



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  10. #10
    Senior Hostboard Member deanl's Avatar
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    Hey there.

    Jeez. Good look. Im sure there ok programs.

    I use 3d Studio max. Its da bomb yo.

    Despin out.

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    "Ive got bad feeling about this."

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